Agent ability Intercept Orders success event-messages will now display which specific armies/settlements are revealed.General’s skills and army traditions which lower upkeep costs will now update the recruitment panels correctly.Fixed a conflict which meant automatically constructed siege equipment prevented the player from building anything else.Added borders to the campaign tactical map so regions at the edges can be seen more centrally and are not blocked by the diplomacy user interface.Fixed the top and bottom of the Campaign tactical map to prevent it from being clipped at high resolutions.The warning also shows when the player breaks a treaty and tries to declare war, while the treaty is still in the process of being broken. Treachery warnings now show reliably when you are declaring war and have current treaties with that faction.The Toggle UI shortcut ( key by default) now works with Campaign modes.Faction list in Diplomacy now sorts alphabetically by default.After researching a technology on the campaign map, the zoom-to-location button on the Research Complete message will now zoom to the correct location.Fixed a bug which caused the frame rate drop when it rained during battles.Added visualisations to denote the range of targeted abilities in battles, so the player will know which units will be affected.Enemy reinforcement banners no longer begin battle as visible, thereby initially hiding the units’ positions in battles.Added new Barbarian major port battle map.Campaign AI is now less likely to declare war on too many factions.Removed a number of misleading treachery types from Diplomacy, so now a faction that breaks a treaty and then signs it again within 10 turns won’t get treachery penalties.The number of regions the player needs to control in order to win the game has been reduced. Changed victory conditions in grand campaign for all playable factions.Special abilities in battle have undergone rebalancing.Improved disembarkation areas in some coastal battle maps.In Multiplayer Campaign mode, when a player-owned settlement is attacked by the AI, the player will no longer have the option to sally forth, when the ‘fight manual battles’ option is disabled.Exempting a province from tax now sets its food consumption to zero (this wasn’t previously registering).Improved cultural conversion mechanics.Fixed an issue that prevented the AI from blockading the Brundisium port.New industrial building chain: Quarry and mine buildings are now available for construction in minor settlements for all factions.Cinematic borders can now be displayed in campaign and battle by pressing + keys (by default).Now cavalry-only armies actually move faster. Armies always move at the speed of the slowest unit. Infantry units are slower than before, while cavalry units are faster than before. Infantry and cavalry units now have different campaign movement extents.This works in a similar manner to mercenaries, but these units have normal recruitment and upkeep costs, and come from the locally available unit roster. It is now possible to levy units from satrapies and client states.Here are the patch notes for Total War: ROME II - Patch 8 (as of ):